

We are an independent game development studio united by the goal of creating projects we would love to play ourselves. Our approach is built on balancing creativity and technology, with each team member’s expertise driving us confidently from concept to release.
TEAM

Founder, Creative Director
Fedor Kondarkov
With 20 years of experience in communication design and art direction, Fedor has delivered numerous projects both as part of in-house teams and in collaboration with external partners. In recent years, he worked directly within the development team at Gaijin Entertainment on Enlisted, War Thunder, including its mobile version. At the studio, he is responsible for the overall project vision and visual style.

Co-founder, Strategic Partner
Sergey Moiseev
An experienced executive with many years of managing businesses across diverse industries. He is currently a partner in a successful international company specializing in logistics and construction. Within the team, he is responsible for finance and strategic negotiations, providing a solid foundation for the company's growth.

Technical Director, Lead Unity Developer
Andrey Baranov
A professional with seven years of experience in game development for mobile platforms and PC. Andrey has worked both in small teams, managing entire projects on his own, and in large studios, leading development teams and mentoring other programmers. In our team, he is responsible for the game's technical architecture, optimization, and core mechanics.

Producer, Head of Game Design
Anatoly Bashinov
A game producer with over 7 years in game design and development, Anatoly has shipped multiple mobile titles - including one he took from build to a publisher acquisition. At Armor Train he owns the game as a product end to end: the concept and core systems, the economy and balance, and the production process that turns them into a shipped, retention-driven title.

Head of Growth & Partner
Ilia Matanov
Former CEO of a 50-person mobile studio he built from the ground up, with a track record of shipping ROAS- and ROI-positive products, and prior experience at Playrix and Kefir. As a partner in the studio, he leads go-to-market and scaling preparation - bringing Lost Train to market and building the growth foundation behind it.

Unity Developer, Game Designer
Pavel Manzhos
An experienced indie developer and a contributor to team projects in the genres of casual games and mini-strategies. Within the team, he builds the game's features and gameplay systems in Unity and works on mechanics design.
